A bit less than a year ago I posted about caves virtual and real. I’m going to expand a bit on this today.
I worked for many years as a Linux Systems Administrator, a job which I loved and to a large extent brought home with me. I run a number of Linux systems at home, including the computer that I am writing this on. I have a system that I refer to as my “server” which I use for backups and for things that might get in the way on my desk computer.
When Minecraft was a craze some time ago I didn’t get involved at first but when my grandkids got into it I became interested. In Minecraft you can build elaborate structures, but to do so you need to find and extract the necessary materials, and, depending on the server that you are using, fight off automatic monsters (“mobs”) and other players.
I installed the Minecraft client, tried it out and liked what I saw. However, playing on other peoples’ servers soon became less than satisfactory. I didn’t like the unrealistic ability to “fly” (not fall down when unsupported by things) and the combative aspects of the game were found on many servers.
So, I investigated and tried running my own Minecraft server. This is possible, and not particularly tricky, you still have to pay for the client. There’s nothing wrong with paying for things, of course, and I did pay for it, but being a Linux user I’m always interested in seeing if there is a free version out there. Not of the actual Minecraft naturally, but of a similar program.
Minetest is a very similar program to Minecraft, works in much the same way, but is free, and there were Linux packages available, meaning that the install was simple. So I installed the packages and started playing. (I later downloaded the source code and compiled it, but that is another story. The packages worked fine).
Pretty much everything that you can do in Minecraft you can also do in Minetest. The differences are minor. So everything I say from here on will probably apply to either program.
The game is all about assembling resources to build things, and you assemble resources mainly by mining. You whack a block (say stone) with a tool (say a steel pickaxe) and it disappears and appears in your inventory. When you have enough blocks you can build a wall of them by taking them from your inventory and placing them appropriately. That is the start of your fortress or palace.
A plain stone building is boring, so you will want to acquire some fancy blocks to smarten it up and that is where the game shines. You can make fancy blocks to place on your building, but to do that you need to acquire resources and fabricate or “craft” them. The resources are found under the ground, which requires you to dig down to get them, which is of course where the “Mine” part of the name comes from.
If you dig downwards (on a slope, so that you can return to the surface eventually) you will sooner or later encounter a void or space where there are no blocks. Hopefully you will avoid falling to the bottom and dying. If you carefully climb down to the bottom of the void you are are the bottom of a virtual cave.
The cave may have blocks which look slightly different to the normal blocks. These blocks contain resources, usually ores, that can be collected and used to make other special blocks. For instance a block with iron ores in it can be used to make steel ingots, which can then be used to make steel pickaxes and other useful tools.
The game’s caves are similar in many ways to real caves. The topography of the caves is varied, with narrow passageways in some places, deep clefts in others, potholes, and sometimes openings to the surface.
Of course it is dark underground. That means that you need to manufacture torches and carry them in your inventory if venturing underground. A torch placed on the wall will illuminate a small area of the cavern leaving dark voids beyond the torchlight which might be interesting to explore!
The game’s caves often have, just like real caves, uneven floors and there will be much jumping over obstacles, and climbing up and down. Some caves do have flatter floors, as do many real caves.
Some game caves have sloping floor, much like a staircase, and the roof also may slope down, giving the impression of a sloping slit, as is often found in real caves. It is not advisable to skip down the slope into the darkness, of course, as the slope may end in a drop, as may also be found in a real cave.
Game caves are often elongated, just like real caves, and may form large interlinked caverns. Cross passages may start way up on the walls of the caverns, just as happens in real caves. It’s often possible to travel some distance more or less horizontally before one has to climb up or down to continue.
Game caves do not often contain water, which is unlike most real caves, and when they do the water is either in the form of a waterfall or a lake. Long flowing river of water are not common in game caves. Sometimes a cave will contain a lake of lava, or a lava fall which often looks spectacular. Both lava and water may form short flows but will quickly “seep” into the rocks.
Some of the potholes are spectacular. As they are underground and dark, one cannot see the bottom. Often they can edged or mined around and descended that way. Looking back up one can see the torches that one placed on the way down as tiny lights, often to spectacular effect.
I’ve explored both real caves and game caves, there is a great deal of similarity in the experience. In both cases, one has only limited visibility around one, one has a sense of void, and a sense that one may fall. There’s the thrill of discovery as one explores, and a sense of achievement. Unfortunately in the game caves, there are no stalactites and stalagmites to decorate the cave, but perhaps someone will write some in some time.